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Text File | 1995-04-21 | 20.6 KB | 4,459 lines |
- Marie Brasse
- ABH:Characters
- 1000
- 13
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- 200
- 1/Yes/No
- 1/Yes/No
- 2/90%/100%/Weapons
- 1/No/Yes/Final
- Anim 0,(1,3)(73,3)(5,3)(73,3)(1,3);A: R0=0; Move 6,0,1; Pause; If J1=8 Jump A;Anim 0,(1,3)(2,3)(1,3)(3,3)(4,3);
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- Anim 1,(5,3);
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- Anim 1,(5,3);
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- Anim 1,(22,6);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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- Anim 1,(23,6);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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- Anim 1,(22,3);A: If R0=0 Jump B;Pause; Jump A;B: Move -3,0,3; Pause; Jump A;
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- Anim 1,(40,3)(41,4)(40,3);
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- 60
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- 1/No/Yes
- *H
- 10
- Anim 1,(43,2)(44,2)(45,4)(44,2)(43,2);
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- 1/No/Yes
- *B
- 12
- Anim 1,(47,2)(48,2)(49,4)(48,2)(47,2);
- 6
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- 160
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- 1/No/Yes
- *A
- 12
- Anim 1,(51,3)(52,4)(51,3);
- 6
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- 53
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- 1/Normal
- 115
-
-
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- 15
- 1/No/Yes
- *C
- 10
- Anim 1,(54,2)(55,2)(56,2)(57,2)(58,3)(59,2)(60,2);
- 6
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- 1/Normal
- 200
-
-
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- -13
- 1/No/Yes
- *F
- 15
- Anim 1,(20,3)(19,2)(62,6)(19,2);
- 5
- 0
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- 63
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- 1/Normal
- 200
-
-
-
- 141
- 1/No/Yes
- *5D
- 13
- Anim 1,(64,1)(65,2)(66,3)(67,6)(66,3)(68,3);
- 6
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- 1/System Animation
- 240
- *
- *
- *
- 32
- *
- *
- 18
- Anim 1,(69,2)(70,2)(71,2)(72,2)(25,2);A: If R0=2 Jump B;Pause; Jump A;B: Move 100,0,10; Pause; Jump A;
- 4
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- 10
- Anim 1,(54,2);
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- 2
- Anim 1,(73,3)(74,3)(75,3)(76,3)(77,3)(76,3)(77,3)(76,3)(77,3)(76,3)(77,3)(76,3)(77,3)(76,3)(77,3)(76,3);
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- 1/System Animation
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- 0
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- *
- 48
- Anim 1,(73,2);
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- 1/System Animation
- *
- *36
- *
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- 0
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- *I
- 2
- Anim 0,(78,2)(79,2);
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- 0
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- *I
- 4
- Anim 1,(80,3)(81,3)(82,3)(83,3)(84,3)(85,3)(47,3);A: If R0=0 Jump B;Pause; Jump A;B: Move 140,0,20; Pause; Jump A;
- 5
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- 20
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
- 65
-
- 160
-
- 13
- 1/No/Yes
- C
- 21
- Anim 1,(47,3)(85,3)(84,3)(83,3)(82,3)(81,3)(80,3);A: If R0=0 Jump B;Pause; Jump A;B: Move -140,0,20; Pause; Jump A;
- 5
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
- 60
-
- 50
-
- 13
- 1/No/Yes
- G
- 21
- Anim 1,(87,3)(88,2)(89,2)(90,2)(91,2);
- 6
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- 2/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
- 200
-
- 320
-
- -13
- 2/No/Yes
- I
- 11
- Anim 1,(5,2)(14,1)(13,1)(12,2)(84,3)(83,2)(82,2)(81,2)(80,2);A: If R0=6 Jump B;Pause; Jump A;B: Move -60,0,10; Pause; Jump A;
- 6
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
- 240
-
- 55
-
- 32
- 1/No/Yes
- 5 5D
- 17
-
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-
-
-
-
- 13
- 1/No/Yes
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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-
-
-
- 13
- 1/No/Yes
-
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
-
-
-
-
- 13
- 1/No/Yes
-
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-
-
-
-
- 13
- 1/No/Yes
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-
-
-
-
- 13
- 1/No/Yes
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-
-
-
-
- 13
- 1/No/Yes
-
- 0
- Anim 1,(92,32);A: If R0=0 Jump B;Pause; Jump A;B: Move 320,0,32; Pause; Jump A;
- 0
- 92
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- 32
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- 1/Special Additional
- 200
-
- 320
-
- -13
- 1/No/Yes
- *
- 32
-
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- Anim 0,(1,3)(73,3)(5,3)(73,3)(1,3);A: R0=0; Move-6,0,1; Pause; If J1=4 Jump A;Anim 0,(1,3)(2,3)(1,3)(3,3)(4,3);
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